Environment Modelers are depended upon to create complex models of the highest quality, including (but not limited to) sets and props in a variety of styles. Candidates will have a proven body of work emphasizing set dressing and composition and shepherding complex locations through the pipeline.
Responsibilities:
Interpret art reference/concept art to create a wide range of models that align with the artistic design/style of film, from hard-surfaced to organic shapes
Demonstrate a strong understanding of common design components that make aesthetically pleasing models (balance, composition, shape , rhythm, etc)
Work well in a collaborative environment, including taking and addressing feedback from Supervisors/Production Designer
Troubleshoot technical and creative problems, and work independently with minimal supervision, including proactively communicating with surrounding departments
Build organized environment models following pipeline standards, such as clean topology and UVs ensuring usability by all downstream departments
Demonstrate strategic thinking in various modeling approaches and apply tools effectively and creatively to models
Complete all tasks within a timely manner
Qualifications/Requirements
Design skills - good eye for silhouette, form, composition and spatial design
Experience set dressing
High proficiency in both hard surface and organic modeling
Embraces iterative design changes
Self starter, independent and problem solver
Pipeline knowledge, understanding clean topology and efficient sets
Knowledgeable of Pre Visualization building and maintaining Pre Visualization sets
Experience working with Layout and cameras and getting a model ready for pipeline
Proficient user of Maya, ZBrush
Basic understanding of texturing, ie photoshop, substance painter
Open to new software
Desired Characteristics
Ability to do visual development surfacing pass
Expert user of tools such as Houdini, Substance, Arnold
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