Job Details

Associate Environment Artist

Associate Environment Artist

• Emerging Level


As an Associate Environment Artist, you will build and texture awe inspiring environments. If you have a passion for creating game art, please apply online.

Category Animation  Art Department  Gaming 
Location San Francisco Bay Area
Time Period Full Time
Posted Date Apr 28, 2021
Start Date N/A
End Date N/A

Job Description

Note: A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating.

Sledgehammer Games has a state-of-the-art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:   

Creates believable, photo-realistic 3D models and textures from concept art and photo reference.
Assembles, edits, and optimizes highly detailed 3D environments.
Troubleshoots technical and artistic issues.
Communicates effectively with team members, production and management to ensure that project goals are met.

Player Profile

Minimum Requirements:

1+ years of experience creating high-quality 3D art assets and levels for AAA games.
Ability to create realistic 3D props, environments and textures from concept art and photo reference.
Ability to receive, give, and apply feedback effectively while maintaining a positive attitude.
Understanding of lighting, color and scene composition.
Basic understanding of physically based shaders.
Proficient in next-gen asset creation.
Proficient in Maya or 3ds Max, Photoshop and Substance Painter.
Self-driven, dedicated to advancing your craft, and eager to learn new techniques and software.
Passionate about games; take pride in everything you do and have a positive attitude.

Extra Points:

Experience with a level editor (i.e. Unreal, Unity, Frostbite, Radiant, etc.)
Foundation in traditional art with ability of concepting ideas.
Familiarity with Substance Designer
Familiarity with Zbrush
Exceptional visual and technical understanding of 3D modeling and texturing.
Architecture, photography, photogrammetry or cinematography experience.

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Job Type Full Time 
Weekly Limit N/A
Shift N/A
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