Summary
We are seeking a talented and enthusiastic Unreal Engine Artists for exciting, high profile feature film, television, commercial, and video game cinematic projects. This is a remote-work opportunity.
Category
Art Department
Special Effects
Location
Remote Location
Time Period
Full Time
Posted Date
Jul 15, 2022
Start Date
N/A
End Date
N/A
Job Description
Job Summary:
Lighting Artists in the Halon Virtual Art Department are responsible for setting up and optimizing dynamic and baked lighting scenarios for Virtual Production.
Duties and Responsibilities
- Use a variety of lighting techniques in the Unreal Engine to create beautifully lit scenes that maintain a high real-time framerate
- Work with the supervisor and leads to create compelling lighting for a variety of environments while maintaining a consistent style
- Anticipate different production constraints with various lighting techniques, and understand the budgeting restrictions associated with them
- Balance the needs of story, style and design in lighting implementation
- Work with Technical Artists to develop tools and assets for lighting
- Solve both creative and technical problems with new tools and techniques
- Verify quality of lightmaps and content that affects the lighting pipeline
- Create and document methods, pipelines and lighting processes
Requirements
- 3+ years of experience with lighting in Unreal Engine
- Knowledge of virtual production integration for film and television and the severe budget restrictions that come with lighting for virtual production
- Solid understanding of lighting, particle systems, post-processes, material setup and general workflows inside UE4
- Proficiency with Maya, Substance, Photoshop and equivalent software
- Proficiency with Unreal Engine and excellent understanding of tools and development & implementation of lighting systems and post-process effects
- Thorough understanding of real-time, and pre-rendered lighting techniques (including vertex lighting, dynamic lights, subsurface scattering, HDR, and pre-baked light map solutions)
- Proficiency working Maya to Unreal
- Strong organizational skills in order to keep track of complex and vast lighting solutions
- Eye for visual quality, composition, color theory
- Excellent communication skills; both written and verbal
Job Type
Full Time
Weekly Limit
N/A
Shift
Day