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DreamWorks Feature - Effects Artist

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DreamWorks Feature - Effects Artist

• Emerging Level

Summary

An FX Artist crafts and builds elements and effects for the look of a film. An FX artist may also develop systems for use across the show or for specific sequences.

Category Animation  Art Department  Special Effects 
Location Greater Los Angeles Area
Time Period Full Time
Posted Date Jan 19, 2023
Start Date N/A
End Date N/A

Job Description

Job Description
“What would you say you do here?”
  • Design and build images, elements, and effects (such as fire, smoke, water, destruction, magic, etc).
  • Work with other artists, the FX head, VFX supervisor, and the director to achieve the art directed goals.
  • Efficiently implement systems developed by other FX Artists and propagate/improve them in production shots.
  • Offer solutions to meet production's creative and/or technical requirements.
  • Ability to multitask, understand priorities, and hit deadlines.
  • Ability to work independently on assignments and be proactive to show/department needs.
  • Mentor and assist other artists in effects work and other computer graphics techniques.
  • Keep abreast of current technologies and offer ideas to implement them effectively.
  • Strong communication skills, interact professionally with others, respectful and punctual in meetings. 
Qualifications
“What do I need to have in order to do this job?”
  • 2+ years of production experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, and other similar effects. Experience in feature-length animation or live-action VFX production pipeline desirable.
  • Solid understanding of software like Houdini, Nuke, or similar 3D packages for use in particle systems, fluid simulation, rigid bodies, procedural geometry and compositing.
  • Must be able to provide a reel/portfolio of work examples -- if available, include a web address when you submit your resume.
“What can I offer?”
  • Education in animation/graphics/computer science/VFX (or equivalent) program; traditional artistic training a plus.
  • Must have strong visual and problem-solving skills.
  • A good visual understanding of physical dynamics and natural phenomena along with a strong artistic eye to create compelling natural simulation.
  • Ability to self-critique creative work, address notes, and expand upon the art direction given.
  • Work collaboratively and professionally in a high-end software and production environment.
  • Experience scripting and/or programming a plus.
  • This position has been designated as hybrid, generally contributing from the office a minimum of three days per week.
Salary range: $78,312 - $125,000 (bonus eligible)

Job Type Full Time 
Weekly Limit N/A
Shift Day
Attached Files
N/A