Summary
Work closely with VFX Supervisors and Leads to determine best approach to solve effects challenges and develop final look in shot development
Category
Art Department
Special Effects
Location
Montreal, Canada
Time Period
Full Time
Posted Date
Apr 26, 2022
Start Date
N/A
End Date
N/A
Job Description
Job Description
- Work closely with VFX Supervisors and Leads to determine best approach to solve effects challenges and develop final look in shot development
- Work with other TDs, art directors and designers to create photo-real effects and physically accurate simulations
- Accurately interpret concept art and design from the Art Department
- Use and understand 3D / 2D applications such as Houdini, Maya, and Nuke
- Provide input regarding tools and interfaces to improve throughput
- Producing a final overall look that far exceeds client expectations.
Qualifications
- At least 2 years of feature film production experience working with Houdini and/or Maya
- Experience with RealFlow, FumeFX, and Naiad a plus
- Experience lighting and rendering with Mantra, Renderman, and V-Ray a plus
- Ability to script in Python and Hscript. C++ and HDK and plus
- Ability to quickly master proprietary effects tools and pipeline tools
- Ability to design, self-direct, and organize your work
- Strong communication skills and must be able to work well within a team
- Exercise a high level of focus and skill in a fast-paced production environment
- Ability to perform visual and analytical problem-solving
- Strong demo reel and/or portfolio in realistic effects animation, lighting, arts or engineering.
Job Type
Full Time
Weekly Limit
N/A
Shift
Day