- FX Artist (Animation Dept.)

Job Details

FX Artist (Animation Dept.)


FX Artist (Animation Dept.)

• Intermediate Level


The Third Floor Los Angeles is looking for an FX Artist who will help produce final imagery for Long Form Animated Content.

Category Animation  Art Department  Special Effects 
Location Greater Los Angeles Area
Time Period Full Time
Posted Date Apr 08, 2022
Start Date N/A
End Date N/A

Job Description

You will develop visual effects (fluids, fire, smoke, explosions, etc.) using Houdini, as well as other external packages for execution in Unreal for a variety of projects and platforms. 

  • Work in collaboration with the Character, Environment and Lighting artists to create effects that are relevant, and grounded in the environment
  • Create efficient, artistic, and compelling FX in Houdini, utilizing Unreal/other External Packages for execution
  • Work with Level Designers and Technical Artists to make VFX that are functional and efficient
  • Generate VFX documentation for the TTF real-time pipeline
  • Coordinate with Art, Design and Animation to ensure VFX vision and quality expectations are met
  • Troubleshoot VFX-related bug fixes and optimizations
  • Assist with R&D as it relates to creation of VFX for real-time productions at TTF
  • Stay current with industry real-time VFX techniques
  • Minimum 5 years’ experience as a VFX artist. Experience with video games and/or Feature Film is recommended
  • Strong understanding of particle systems, lighting, texture/UV animation, sprite animation, dynamics and simulations, & material setup
  • Able to paint VFX textures from scratch and match an established style
  • Savvy tech-mindset, capable of quick adaptation and a go-getter
  • Substantial games industry experience, including a VFX art credit on at least one published title
Essential Skills:
  • Experience with creating VFX for Unreal Engine
  • Excellent knowledge of Python, particularly Python for Maya
  • Experience with Houdini, Maya, and FumeFX (or similar fluid simulation system)
  • Experience with fluid simulation in FumeFX (or similar)
  • Experience with creating high quality VFX in Unreal, Houdini, and Maya
  • Experience working with Blueprint
  • A good balance between artistic and technical skills is a must
  • Traditional art or animation background, as well as experience creating and using real-time shaders is a plus

Job Type Full Time 
Weekly Limit N/A
Shift Day
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