Job Details

Technical Artist
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Technical Artist

• Intermediate Level

Summary

We are seeking a talented and enthusiastic Technical Artists for exciting, high profile feature film, television, commercial, and video game cinematic projects. This is a remote-work opportunity.

Category Art Department  Gaming  Special Effects 
Location Remote Location
Time Period Full Time
Posted Date Jun 29, 2022
Start Date N/A
End Date N/A

Job Description

Responsibilities and Duties 
  • Work with the Pipeline team in the development and integration of tools to support projects.
  • Work closely with Artists to troubleshoot and fix problems arising in the course of production
  • Creating and maintaining game animation pipeline tools
  • Provide constant technical support the Game Cinematics team
  • Assist artists with skinning and rigging of characters, including for facial animation 
  • Integrate off the shelf and custom applications into an efficient production pipeline
  • Create technical and end user documentation for assets, tools, techniques and workflows
  • Educate and involve crew in pipeline tool use.
Requirements
Skills and Experience
  • 3+ years industry experience in Technical Artist role
  • Solid understanding of animation production pipelines for technical, motion capture, and character animation
  • Solid understanding of a game cinematic pipeline
  • Solid understanding of Python
  • Solid understanding of version control systems: Perforce, Git, SVN
  • Strong knowledge of Maya character rigging and facial rigging
  • Strong knowledge of Unreal Engine 4
  • Familiar with other Game Engines
  • Familiar with working with Outsourcers and the delivery process
  • Able to multitask and manage time efficiently
  • Able to take direction, collaborate and be a team player
  • Ability to operate autonomously as well as part of a team

Job Type Full Time 
Weekly Limit N/A
Shift Day
Attached Files
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