Productions.com - Lead Look Dev Artist (Star Trek: Prodigy)

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Lead Look Dev Artist (Star Trek: Prodigy)

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Lead Look Dev Artist (Star Trek: Prodigy)

• Intermediate Level

Summary

Texture Painting and Shader Development. Must be capable of creating painterly, stylized, procedural, and photorealistic textures.

Category Animation  Art Department  Special Effects 
Location Greater Los Angeles Area
Time Period Full Time
Posted Date May 20, 2022
Start Date N/A
End Date N/A

Job Description


The ideal candidate must have a critical eye with their own work and the work of others, be able to follow reference material and concept art, stay organized, solve problems, and work well with a team.

Responsibilities:
  • Work with other artists to achieve a specified look, based on 2D concepts, and maintain a consistent level of quality across all assets.
  • Provide timely constructive feedback and concise directions on textured assets as needed to vendor studio/in-house production artists.
  • Supervise in-house artists and freelancers on creative feedback as well as maintaining asset schedule.
  • Review files and troubleshoot issues to ensure the pipeline continues running smoothly.
  • Texture 3D characters, props, and sets within Substance Painter, Mari, and Photoshop.
  • Set up Maya shaders and use them to achieve desired looks.
  • Modify UVs for texturing when needed.
Qualifications:
  • Must have a portfolio and demo reel that demonstrates look development skills.
  • A minimum 5 years of experience in the television, gaming, or feature film industries.
  • Excellent artistic, painting, and texturing skills.
  • Knowledge and experience in Mari, Maya, Substance Painter, and GPU rendering.
  • Mastery of Maya shading networks and capabilities.
  • Understanding of UV layout and principles.
  • Ability to create high quality texture maps, including all supporting shader attributes (specularity, refraction, bump/displacement, etc.).
  • In-depth understanding of color theory and application.
  • Strong understanding of how other CG disciplines operate (modeling, rigging, lighting).
  • Excellent verbal and written communication skills.
  • Ability to multitask, prioritize competing demands, and follow through on tasks.
  • Must be flexible enough to switch between artistic and technical roles given the needs of the show.
Qualifications:
  • Experience with Python and MEL is a plus.
  • Understanding of front and back-end processes using tools like ShotGrid/Shotgun and Deadline.

Job Type Full Time 
Weekly Limit N/A
Shift Day
Attached Files
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