Summary
The Look Dev Department at Wētā FX is responsible for providing surfacing solutions (both shading/materials and texturing) for the company.
Category
Art Department
Special Effects
Location
Vancouver, BC, Canada, Australia, New Zealand
Time Period
Full Time
Posted Date
Sep 21, 2022
Start Date
N/A
End Date
N/A
Job Description
Wētā FX is looking for Look Dev Artists. We are hiring for a number of exciting projects opening up in 2022/2023.
This role can be performed onsite at any of Wētā’s Hubs (Vancouver, Melbourne or New Zealand).
The Look Dev Department at Wētā FX is responsible for providing surfacing solutions (both shading/materials and texturing) for the company.
Shader/Material artists should expect to work with our proprietary tools, manipulate shading networks, deal with both asset centric and in-shot scenes, debug rendering setups and provide support to other departments (Lighting, FX, etc).
Texture painters should expect to paint textures for a variety of assets from characters, creatures, wardrobes, props to full environments. We're happy to consider candidates who are either specialised in a single discipline or can seamlessly span both. Candidates will ideally have at least 5 years of feature film or comparable experience and display the following attributes.
Required Skills:
- Evidence of strong artistic skills as presented in portfolio/showreel, either on texturing or shading tasks.
- Strong Look Dev skills (both artistically and technically) for photo-realistic feature films, with an excellent understanding of physically based shading & rendering.
- Have strong initiative and problem-solving skills to work efficiently and maintain deadlines under pressures. Be able to work from reference as well as interpret artistic direction.
- The ability to come up with creative, efficient rendering solutions for a wide variety of assets
- The ability to manage multiple assets at the same time, and put them seamlessly together in a visually coherent solution
- Familiarity with Linux and Katana.
- Experience with all aspects of the rendering pipeline.
- Strong communication, task management and organisational skills.
Preferential skills:
- Experience using Substance Designer, Substance Painter, Zbrush or other similar software.
- Working knowledge of Python scripting.
- Working knowledge of Houdini/Solaris.
- Familiarity with USD.
- Experience leading teams or small groups of artists.
Job Type
Full Time
Weekly Limit
N/A
Shift
Day