Job Details

ILMxLAB Real-Time VFX Artist

ILMxLAB Real-Time VFX Artist

• Intermediate Level
Skills: Special Effects


VFX Artists bring our worlds and characters to life with realistic visual effects that are optimized for real-time performance. We are looking for a Real-time VFX Artist who is passionate about bringing wizardry to our world-class, interactive experiences, and who reflects the innovative spirit and immersive storytelling that defines ILMxLAB.

Category Animation  Art Department  Augmented Reality (AR)  Special Effects  Virtual Reality (VR) 
Location San Francisco Bay Area
Time Period Full Time
Posted Date Mar 05, 2021
Start Date N/A
End Date N/A

Job Description

*Remote Work Option Available*

Collaborate with the dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual representation of VFX while staying performant in the game engine
Create and implement dynamic and compelling real-time effects animations, simulations, particle systems and shaders that meet all aesthetic, design and technical requirements for the project
Ensure that VFX design and implementation meets run-time and performance budgeting requirements
Preview work in-engine & through the VR headset. Iterate, optimize, and polish to quality and visual direction set by the creative leads.
Strive to continually raise the bar for quality, efficiency and adaptability
Keep up with industry trends and new real-time tools/workflows; contribute to improving and advancing workflows and inspire others through sharing knowledge
Collaborate in development of breakdowns, task lists, estimates, schedules, milestones and overall project goals as necessary; participate in project stand-ups, meetings, and reviews
Develop creative solutions to complex production issues and technical challenges, prioritizing and resolving bugs and clearing obstacles
Actively participate in concept testing of new ideas and building of rapid prototypes

At least four years experience as VFX Artist in AAA games, strong preference for history of less stylized, more visually realistic titles
Proficiency in real-time and interactive production workflows, tools, particle systems, lighting, texture painting, texture/UV animation, UV layout, engine parameters/optimizations, material setup, and procedural animation
Experience using Unreal Engine (or equivalent), Photoshop and Maya to create real-time VFX
Able to paint VFX textures from scratch and match an established style
Experience creating and using real-time shaders
Experience with modeling & physics for realistic hair and cloth
Strong artistic & technical problem-solving skills, able to adapt and learn new processes and technical skills
Comfortable ‘wearing a few different hats’ in a dynamic, small-to-medium sized team environment

Nice to have:
Basic understanding of game scripting
Professional experience with dynamics and simulations packages: Houdini, Real Flow, FumeFX, etc.
Experience or interest in the creation of VR & AR experiences
Passion for playing and making games
VFX production / pipeline experience

**A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications**

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Job Type Full Time 
Weekly Limit N/A
Shift N/A
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