Summary
A Characters Shading Technical Director is responsible for working with Art Designers and Lighters to realize a character in digital form.
Category
Art Department
Location
San Francisco Bay Area
Time Period
Full Time
Posted Date
Mar 16, 2022
Start Date
N/A
End Date
N/A
Job Description
A Characters Shading Technical Director is responsible for working with Art Designers and Lighters to realize a character in digital form. This includes coloring, texturing and the authoring of material responses for the character's 3D geometry and the delivery of a well-designed set of lighting and rendering controls.
RESPONSIBILITIES:
- Develops and implements texture, color, and material properties of characters, garments, and props
- Develops shaders using a wide range of techniques and resources, including 2D / 3D texture painting, procedural signals, reuse and modification of existing shading functions, and the creation of original algorithmic work
- Maintains asset stability for downstream departments
- Works closely with production designers and directors to iterate on the desired look
- Work may be expressed as drawings, paintings, photographics and motion picture references and/or actual reference objects or location
- May be asked to paint textures in programs like Adobe Photoshop or The Foundry's Mari
- Projects may also include technical development such as implementing procedurals in the Renderman shading language, writing Renderman DSOs and other graphics functionality, and optimizing existing pipelines and assets
Job Type
Full Time
Weekly Limit
N/A
Shift
Day