Summary
Creates the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
Category
Art Department
Special Effects
Location
San Francisco Bay Area
Time Period
Full Time
Posted Date
Mar 04, 2022
Start Date
N/A
End Date
N/A
Job Description
WHAT YOU'LL DO
- Works with production team (VFX Supervisor, Senior Texture Artist) to execute the desired look of CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments
- Responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production
- Participates as a team member in identifying various design solutions; provides feedback to other members of the production by attending dailies on a regular basis
- Works closely with Art Directors, Modelers, and Look Development TD's in achieving desired look of photoreal models
- Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work
WHAT WE'RE LOOKING FOR
- At least 4 years experience
- Demo reel and portfolio illustrating knowledge and experience in painting, illustration or design.
- Familiarity with film production; computer graphics
- Attention to detail
- Ability to learn quickly and assimilate new information
- Good interpersonal skills
- Proficient in Maya, Mari (preferred), Zbrush, Photoshop, or Substance Painter. Ability to navigate complex Computer Graphics pipelines
Nice to have:
- Modeling skills a plus
- Good organizational skills
- Ability to liaise with various parts of the Computer Graphics pipeline, manage person schedules
Job Type
Full Time
Weekly Limit
40
Shift
Day