Job Details

Vegetation Artist - PGA Tour (Contract)


Vegetation Artist - PGA Tour (Contract)

• Emerging Level


Environment artists create an atmosphere and add realism, tone, and depth to a scene.

Category Art Department  Gaming 
Location Orlando, Florida Area
Time Period 6 Months
Posted Date Mar 02, 2022
Start Date N/A
End Date N/A

Job Description

Role Overview: 

Environment artists create an atmosphere and add realism, tone, and depth to a scene. Will also use shaders and textures to describe the surface appearance of different materials; such as fabric, hard surfaces including concrete or brick, and organic surfaces like dirt and grass. Through the use of their craft, will create visually balancing individual elements that, combined with world-building and characters produce a convincing environment. They need to use technical skills to create images that are not only visually pleasing but are also easy to render.

Environment Artists make sure there is a consistency in color balance and will work closely with studio lighting artists to capture the mood of the shot or scene in the game to meet EA’s standard of visual quality. You will ensure the CG looks photorealistic and emphasize drama or narrative and also establish and clarify location, season, and condition to identify the environment. You will respect and follow an established design theme for a sequence or project, Work and collaborate with Art directors to understand and create content consistent with the vision for the product. You can refer to the relevant production designs and apply that visual style as faithfully as possible, taking care to maintain continuity throughout the scene and game.

Your Responsibilities

Utilize your experience in game development to focus on the realistic creation of art content specifically biome vegetation of all kinds! You will make use of technical and creative resources to achieve consistency of art throughout project. You will collaborate with other artists and designers to achieve team and project goals
  • Responsible for constructing models & texture of various biome assets, specifically the trees and bushes.
Your Qualifications
  • Proficiency in Speedtree and Maya while maintaining polygon budget, platform restrictions and technology limitations.
  • Experience using photogrammetry or photoscanned assets in production pipelines.
  • Strong understanding of PBR rendering and materials.
  • An ability in photography or the willingness to learn is highly desirable.

Job Type Contract  Temporary 
Weekly Limit 40
Shift Day
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