Job Details

VFX Artist

VFX Artist

• Intermediate Level


Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.

Category Special Effects 
Location San Francisco Bay Area
Time Period Full time
Start Date N/A

Job Description

  • Design and implementation of high quality realistic Visual Effects to support art direction and gameplay 
  • Translate reference, concept art, story boards, written game design briefs, and verbal directions into prototype and implement real-time VFX in game
  • Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g. rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full screen effects
  • Create and optimize VFX to run within performance limitations
  • Identify and best practices of VFX workflow
  • Work with Art and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements
  • R&D on new industry technology and trends to improve the project's visual quality and efficiency
  • Prioritize, plan, and organize VFX Domain tasks using Hansoft with the Producer/Associate Producer

  • Mid to senior level of professional VFX experience in game or film industry
  • Minimum of one shipped game title
  • Proficient in creating high quality VFX using Maya, Houdini, or other equivalent tools 
  • A creative thinker who feels comfortable experimenting and presenting approaches and solutions that help push the edge of what’s possible with FX
  • Production experience utilizing particle systems and other forms of dynamic simulations
  • Able to balance quality and technical constraints
  • Problem solving and troubleshooting skills
  • Preferred familiarity with node based engines

Job Type Full Time 
Weekly Limit N/A
Shift Day
Attached Files