Work with external game developers to guide a game's visual progress from concept through to live service.
Review game art and marketing materials and submission ensuring content is on brand and high-quality.
Establish high benchmarks and provide recommendations to improve visual design and execution.
Use paint-overs, mockups and draw-overs of characters and environments to illustrate changes and improvements to game assets.
Maintain knowledge of the Lucasfilm brand (past and present) across multiple media including: film, streaming, parks, publishing and games.
Respond to creative and quality issues; identify achievable solutions delivering brand quality while meeting gameplay and production needs.
Communicate with Creative Supervisor regarding goals, priorities and individual project progress.
Work with Lucasfilm groups including: Creative, Marketing and Production.
Research and identify creative new visual styles; provide appropriate recommendations for new products and partners.
Partner with Art Coordinator to pull reference applicable to products.
Develop style guides and presentations for all IP; design and develop for internal creative collateral for franchise business development and brand guidelines.
Attend screenings, conferences and summits; share relevant insights and information with all teams.
Participate in creative brainstorming sessions to identify new game experiences or opportunities.
Meet with game developers to collaborate on specific project requirements, progress and goals.
Portfolio or demo reel is required; creative ability test may be requested.
7+ years gaming experience on a mobile, console or pc product; experience with new mediums AR and VR.
7+ years of experience working on branded licensed products.
Open to direction; act on recommendations to achieve signoff.
Passion and enthusiasm for the Star Wars and Lucasfilm heritage brand; broad understanding of current and past Star Wars properties across multiple lines of business including: theatrical, streaming, parks, publishing and games.
Experience with game development including: art creation processes (both 2D and 3D), technology requirements and advancements, trade-offs and challenges associated with development.
Excellent knowledge of art and visual design principles and techniques regarding character and environment design, rendering, color and animation.
Draftsmanship skills with the ability to draw and digitally paint characters, environments and structures.
Create graphics, layout banners, edit media and light 3d models.
Creatively oversee and guide projects from beginning to end with little assistance while keeping creative supervisor updated on product progress.
Experience evaluating creative challenges and providing credible and achievable solutions.
Experience operate tactically to implement against a project's goals.
Passionate about your work and committed to your discipline and its challenges.
Full-time work schedule with additional hours during product launches and when working with international partners.
Receptive to domestic and international travel
Proficient and knowledgeable about Macs, PCs, game consoles and peripherals.
Experience using Adobe Creative Suite, Apple Final Cut Pro or equivalent editing media program.
Experience with a 3D package (Maya, 3DS Max) and with game engines (Unreal, Unity).
Bachelor's degree or equivalent experience
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