Summary
Reporting to the Animation Director, the Cinematic Animator is responsible for creating high-caliber, dramatic and action-oriented character animation for cinematic scenes in the game.
Category
Animation
Art Department
Gaming
Location
Austin, Texas Area
Time Period
Full Time
Posted Date
Mar 23, 2022
Start Date
N/A
End Date
N/A
Job Description
Candidates need to have solid animation skills, a firm background in storytelling, an in-depth understanding of cinematic principles, as well as strong organizational and communication skills. The Cinematic Animator will work closely with the Narrative and World Design teams to ensure the direction/intent of the scene or performance stays on target, while also addressing qualitative animation feedback from the Animation Director.
Essential Functions:
- Create dynamic cinematic animation primarily through motion capture with some hand-keyed elements
- Work with the Animation Director and the production team to provide reasonable time estimates, and ensure that the quality bar is being hit while still meeting deadlines
- Collaborate with narrative and world design teams to implement and iterate on ambient and narrative animations to create compelling, entertaining, and visually appealing performances throughout the game
- Address animation feedback from the Animation Director to ensure visual consistency across all cinematic animation
- Assist with integration of animations from external partners and ensure that everything works as intended
- Work with tech animation to ensure that all rigs and tools function properly and efficiently, both in Maya and in-engine
- Attend standups and meetings as required
- Respond quickly to changing requirements and feedback
- Understand and follow best practices, production pipelines and workflows
Preferred Qualifications:
- Minimum 3 years of animation experience
- Demo reel showcasing solid acting and dynamic body mechanics with both motion capture and hand-keyed work
- Good understanding of animation principles (timing, staging, follow through, etc.) as they apply to film and games
- Extensive experience with Maya
- Excellent interpersonal, communication, and time management skills
- Knowledge sharing attitude
- Good grasp of how other disciplines interact with animation
- Ability to work on animations from concept, through source and implementation into engine
Bonus points if you have experience with:
- Unreal Engine
- MotionBuilder
- Rigging and character art pipeline
- Familiarity with animation networks/state machines/etc.
Job Type
Full Time
Weekly Limit
N/A
Shift
Day