Job Details

Cinematic Animator
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Cinematic Animator

• Intermediate Level

Summary

Reporting to the Animation Director, the Cinematic Animator is responsible for creating high-caliber, dramatic and action-oriented character animation for cinematic scenes in the game.

Category Animation  Art Department  Gaming 
Location Austin, Texas Area
Time Period Full Time
Posted Date Mar 23, 2022
Start Date N/A
End Date N/A

Job Description

Candidates need to have solid animation skills, a firm background in storytelling, an in-depth understanding of cinematic principles, as well as strong organizational and communication skills. The Cinematic Animator will work closely with the Narrative and World Design teams to ensure the direction/intent of the scene or performance stays on target, while also addressing qualitative animation feedback from the Animation Director.

Essential Functions:
  • Create dynamic cinematic animation primarily through motion capture with some hand-keyed elements
  • Work with the Animation Director and the production team to provide reasonable time estimates, and ensure that the quality bar is being hit while still meeting deadlines
  • Collaborate with narrative and world design teams to implement and iterate on ambient and narrative animations to create compelling, entertaining, and visually appealing performances throughout the game
  • Address animation feedback from the Animation Director to ensure visual consistency across all cinematic animation
  • Assist with integration of animations from external partners and ensure that everything works as intended
  • Work with tech animation to ensure that all rigs and tools function properly and efficiently, both in Maya and in-engine
  • Attend standups and meetings as required
  • Respond quickly to changing requirements and feedback
  • Understand and follow best practices, production pipelines and workflows
Preferred Qualifications:
  • Minimum 3 years of animation experience
  • Demo reel showcasing solid acting and dynamic body mechanics with both motion capture and hand-keyed work
  • Good understanding of animation principles (timing, staging, follow through, etc.) as they apply to film and games
  • Extensive experience with Maya
  • Excellent interpersonal, communication, and time management skills
  • Knowledge sharing attitude
  • Good grasp of how other disciplines interact with animation
  • Ability to work on animations from concept, through source and implementation into engine
Bonus points if you have experience with:
  • Unreal Engine
  • MotionBuilder
  • Rigging and character art pipeline
  • Familiarity with animation networks/state machines/etc.

Job Type Full Time 
Weekly Limit N/A
Shift Day
Attached Files
N/A