Productions.com - Creature Modeler

Job Details

Creature Modeler

no-img

Creature Modeler

$0/hour
• Intermediate Level
Skills: N/A

Summary

With an emphasis on anatomy and form, the Creature Modeler will create three dimensional CG characters to be painted, enveloped and animated by the creature development team. What You’ll Do: Create three-dimensional creatures for the Animator and Technical Director. Employ specific software tools to build the geometric structure of the object and ensure that the model will satisfy the requirements of the production.

Category Animation 
Location San Francisco Bay Area
Time Period 4 Days
Posted Date Oct 26, 2020
Start Date N/A
End Date N/A

Job Description

 
Description

Position at Industrial Light & Magic

Position Summary

With an emphasis on anatomy and form, the Creature Modeler will create three dimensional CG characters to be painted, enveloped and animated by the creature development team.

What You’ll Do

Create three-dimensional creatures for the Animator and Technical Director. Employ specific software tools to build the geometric structure of the object and ensure that the model will satisfy the requirements of the production.

In building creatures, the modeler must incorporate technical expertise, artistic ability, and a basic understanding of animation.

Work with production team (Sr. Modeler, Technical Directors and Animators) to identify the “look” for an object.

Build the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process.

Perform other tasks related to the creation of computer-generated animation.

What We’re Looking For

Bachelor’s degree in Fine Arts or equivalent with a thorough understanding of anatomy, character design and animation

Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus

Proven experience creating digital creatures or characters in a feature film or production environment

Requires familiarity with film and video post production techniques and with computer graphic techniques

2-3 years Zbrush, Maya, and facial development experience and/or a demonstrated desire to develop computer skills.

Knowledge of UNIX is a necessity to navigate through ILM’s production pipeline

Please tell this employer you found the listing at FilmConnx.com. 

Job Type N/A
Weekly Limit 0
Shift N/A
Attached Files