Summary
With an emphasis on anatomy and form, the Creature Modeler will create three dimensional CG characters to be painted, enveloped and animated by the creature development team.
Hybrid Preferred, Remote Possible
Category
Art Department
Modeler
Special Effects
Animation
Location
San Francisco Bay Area
Time Period
Full Time
Posted Date
Aug 05, 2022
Start Date
N/A
End Date
N/A
Job Description
Job Summary:
With an emphasis on anatomy and form, the Creature Modeler will create three dimensional CG characters to be painted, enveloped and animated by the creature development team.
WHAT YOU'LL DO
- Create three-dimensional creatures for the Animator and Technical Director; employ specific software tools to build the geometric structure of the object and ensure that the model will satisfy the requirements of the production
- In building creatures, the modeler must incorporate technical expertise, artistic ability, and a basic understanding of animation
- Work with production team (Sr. Modeler, Technical Directors and Animators) to identify the “look” for an object
- Build the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process
- Perform other tasks related to the creation of computer-generated animation
WHAT WE'RE LOOKING FOR
- Bachelor’s degree in Fine Arts or equivalent with a thorough understanding of anatomy, character design and animation
- Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus
- Proven experience creating digital creatures or characters in a feature film or production environment
- Requires familiarity with film and video post production techniques and with computer graphic techniques
- 2-3 years Zbrush, Maya, and facial development experience and/or a demonstrated desire to develop computer skills
- Knowledge of UNIX is a necessity to navigate through ILM’s production pipeline
Job Type
Full Time
Weekly Limit
N/A
Shift
Day