Summary
Creature Technical Directors are responsible for setting up and running animation rigs, flesh-surface, hair, cloth, rigid body dynamics as well as being able to wrangle creature asset and pipeline issues proficiently under the direction and guidance of their leads and supervisors.
Category
Animation
Art Department
Special Effects
Technical Director
Location
Australia
Time Period
Full Time
Posted Date
Feb 07, 2023
Start Date
N/A
End Date
N/A
Job Description
Primary Responsibilities
- Setup and run proprietary cloth, hair, fur, feather, flesh and rigid body simulations
- Setup and maintain hero animation puppet rigs for both deforming and rigid assets
- Manage communication with the modelling/animation/lighting departments to continually improve assets
- Troubleshoot creature rigging and pipeline issues for artists in other departments (for example, animation)
- Support creature specific workflows where necessary for other departments
- Support and enhance the Creature departments working standards and conventions within Rigging, Simulation, and Pipeline
- Work within Production deadlines
- Mentor entry level artists
Required Technical Skills
- A sound understanding of Maya Rigging concepts and principles
- Maya's deformation stack and layering deformers
- Working knowledge of Simulation concepts
- Basic understanding of anatomy and locomotion for bipeds and quadrupeds
- Communicate technical knowledge through various mixed media forums (documentation)
Desirable Technical Skills
- Experience using a modular rigging system
- Script utilities/tools/plug-ins in various software packages using python
- Experience setting up and running cloth, hair, and muscle simulations in Houdini
- c++ maya plugin development
- Vex houdini experience
- Proficiency with the Linux operating system
Required General Skills / Competencies
- Attention to detail
- Thinks analytically and innovatively
- Enjoys creative problem solving
- Good social and communication skills
- Encourages collaboration
- Remains agile and flexible under pressure
- Plans well and manages priorities
- Welcomes new learning opportunities
Education / Experience
- Bachelor's degree or equivalent degree in Computer Science, computer visualization, or computer animation required
- At least 3 years work experience required in 3D CGI for digital animation, visual effects or producing cg characters and creatures for visual media
- At least 3 years work experience as a Maya rigger in digital animation, visual effects, games, commercials or producing cg characters and creatures for visual media
Job Type
Full Time
Weekly Limit
N/A
Shift
Day