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Creature Technical Director (All Levels)

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Creature Technical Director (All Levels)

• Intermediate Level

Summary

The Creature Technical Director rigs and envelops characters from heroes to background creatures, vehicles and props in Maya.

Category Art Department  Graphic Design  Motion Graphics  Special Effects 
Location India
Time Period Full Time
Posted Date Aug 22, 2023
Start Date N/A
End Date N/A

Job Description

The Creature Technical Director rigs and envelops characters from heroes to background creatures, vehicles and props in Maya. The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors; and has the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.

What You’ll Do
  • Provide rigging and enveloping in Maya for various vehicles, characters, and creatures
  • Run cloth, hair, rigid body, crowd, or muscle simulations
  • Troubleshoot creature pipeline issues for artists in other disciplines
  • Script utilities/tools/plug-ins in Maya
  • Participate in reviews, dailies, and department meetings as required
  • Mentor entry level artists
  • Special projects as necessary
What We’re Looking For
  • 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR 5 years of relevant experience in lieu of education
  • Experience as Maya rigger for assets in digital animation, visual effects, games, commercials
  • Experience running simulation shotwork
  • Experience in corrective sculpting
  • Knowledge of anatomy and enveloping
  • Positive attitude and team player
  • Good communication skills
Nice to have:
  • Experience with Massive or Houdini crowd software
  • C++
  • Basic proficiency in another discipline - modeling, texture, TD, animation
  • Proficiency with Linux
  • Expertise with Maya
  • Experience with python scripting

Job Type Full Time 
Weekly Limit N/A
Shift Day
Attached Files
N/A