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Job Details

Environment Surfacing Artist, Sr. - Feature Animation

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Environment Surfacing Artist, Sr. - Feature Animation

$1,550/week - $2,100/week
• Intermediate Level

Summary

The Surfacing Artist works with the Surfacing Lead to define the appearance for CG assets for a particular project. They should be able to use a variety of methods and renderers to satisfy a production’s creative needs

Category Animation  Art Department  Graphic Design  Special Effects 
Location Vancouver, BC, Canada
Time Period Full Time
Posted Date Jan 02, 2024
Start Date N/A
End Date N/A

Job Description

The Surfacing Artist works with the Surfacing Lead to define the appearance for CG assets for a particular project. They should be able to use a variety of methods and renderers to satisfy a production’s creative needs

What you’ll be doing:
  • Work with the Leads to create final looks, textures, templates and material networks for CG characters and environments to be used in production.
  • Create detailed textures based on concept designs provided by the art team.
  • Create templates and live groups in Katana to pass to other artist and optimize the workflow
  • Define shader requirements, Create shader networks in Katana, modify shader parameters, apply texture maps and integrate solution into the pipeline to achieve a predefined look
  • Participate as a team member in determining various design and technical solutions
  • Work closely with grooming artists to create fur, hair, or cloth shaders and look
  • Modify attributes on custom OSL shaders and define standard passes for an asset
  • Ensure that all assets work in the studio pipeline for lighting & color pipeline requirements.
What you’ll bring:
  • 4+ years experience working on a fully animated or hybrid feature film
  • Experience with Katana, Maya, Renderman, Adobe Photoshop, Mari, Substance Package, and a variety of rendering technologies.
  • Experience in creating stylized as well as photo-real materials
  • Experience in painting stylized and photoreal textures in Mari and Substance Painter
  • Experience with fur and hair shading is an asset
  • Superior eye for light, shade, color, and detail in creating materials and textures.
  • Able to create textures from reference and clean UV layouts
  • Be willing to share knowledge and experience with others
  • Familiarity with Zbrush or other normal/displacement map generation
  • Experience modifying shading networks and defining templates for other artists is a plus
  • Experience with shader programming in OSL, creating Katana macros or supertools and working with Nuke and render passes is a plus
  • Knowledge of Python is a plus
Salary Range $1550 - $2100 CAD Weekly The Salary Range is the span between the minimum and maximum base salary for a position.

Job Type Full Time 
Weekly Limit N/A
Shift Day
Attached Files
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