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Generalist - Environments (all levels)

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Generalist - Environments (all levels)

• Emerging Level

Summary

ILM is currently hiring Generalists (Environments) at all levels and often in multiple locations. Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes.

Category Art Department  Graphic Design  Modeler  Special Effects 
Location Australia
Time Period Full Time
Posted Date Jan 22, 2024
Start Date N/A
End Date N/A

Job Description

ILM is currently hiring Generalists (Environments) at all levels and often in multiple locations. You may not see your specific career level advertised online, through the process you and your recruiter will work together to find the right role that combines your unique experience and career goals. 

We are hiring across all levels for this discipline 

Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork.

Successful candidates can model, texture, shade, light, look development and composite CG images or shots, however candidates will be considered if they demonstrate themselves to be exceptional in only one area, as long as they have some experience in all others and are willing to learn.

What will you be doing?
  • Uses artistic and technical skills to work on all aspects of CG images or shots
  • Creates high quality computer graphics within a shot using a variety of software programs, and working under the general supervision of Senior Level Artists and Generalists
  • Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis
  • Expected to mentor Apprentice and Jr. Artists and must be able to assist them with their shots
  • Work to meet defined milestones within a timeline
  • Source suitable reference materials for required assets
  • Attend dailies and participate in creative problem solving
  • Responsible for creating original 2D and 3D content that may comprise part or all of an environment
  • Create multiple types of mattes from simple to moderately difficult and allocates detail based on the shot and feedback
  • Creates maps in 2D and sets up basic shaders for look development
  • Creates basic lighting setups in complex shaders that look convincing and render efficiently
  • We are particularly interested in artists with Houdini skills
To be a contributing member of this team, you will have a mix of these skills:
  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing OR Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
  • High level of problem-solving or creative thinking skills
  • Fluent in Photoshop
  • Fluent in Houdini, 3dsmax, Maya or similar
  • Fluent in Vray or MRay or similar ray trace renderer
  • Comparable software experience considered
  • Degree or 3-5 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography

Job Type Full Time 
Weekly Limit N/A
Shift Day
Attached Files
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