Productions.com - Senior Hard Surface Modeler

Job Details

Senior Hard Surface Modeler

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Senior Hard Surface Modeler

• Intermediate Level

Summary

The Senior Hard Surface Modeler places an emphasis on proportion, form, detail, and functionality, the hard surface modeler creates three dimensional objects to be painted, animated and used in a production. Examples include vehicles and props.

Category Animation  Art Department  Graphic Design  Modeler  Props  Special Effects 
Location Vancouver, BC, Canada
Time Period Full Time
Posted Date Dec 11, 2023
Start Date N/A
End Date N/A

Job Description

The Senior Hard Surface Modeler places an emphasis on proportion, form, detail, and functionality, the hard surface modeler creates three dimensional objects to be painted, animated and used in a production. Examples include vehicles and props.

What You’ll Do
  • Creates three-dimensional hard surface models like mechanical objects, environments, and props for the Animator, Painter, and Technical Director. Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.
  • In building an object, the modeler must incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation
  • Works with production team (Modelers, Technical Directors, Painters and Animators) to determine the “look” for an object
  • Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process
  • Performs other tasks related to the creation of computer-generated animation
What We’re Looking For
  • At least five years of relevant VFX/professional experience and at least a college level diploma or higher in Computer Graphics, Fine Arts, Architectural, or Industrial Design or at least seven years of relevant VFX/professional experience in lieu of education.
  • A strong sense of surface development, proportion, and mechanical functionality. Traditional model building a plus.
  • At least 5 years’ polygon/sub modeling experience
  • Knowledge of Linux is a necessity to navigate through ILM’s production pipeline
  • Proven experience creating inorganic objects in a feature film or production environment
  • Requires familiarity with film and video post-production techniques and with computer graphic techniques
  • Knowledge of 3D programs such as Maya, Modo, Mudbox, or Zbrush.
  • Texture painting and UV layout experience desirable
  • Sketching, drawing, painting and design skills desirable
  • Experimentation with animation or advanced rendering a plus
The hiring range for this position in Vancouver is C$108,400 to C$138,800 per year based on a 40-hour work week.

Job Type Full Time 
Weekly Limit N/A
Shift Day
Attached Files
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