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Set Extension Artist (DMP)

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Set Extension Artist (DMP)

• Emerging Level

Summary

Disney’s Set Extension/Matte Painting Artists use their knowledge of today’s CG tools, combined with their strong painting skills, to seamlessly extend digital environments in a 3D World.

Category Animation  Art Department  Compositor  Modeler  Special Effects 
Location Vancouver, BC, Canada
Time Period Full Time
Posted Date Apr 25, 2023
Start Date N/A
End Date N/A

Job Description

Disney’s Set Extension/Matte Painting Artists use their knowledge of today’s CG tools, combined with their strong painting skills, to seamlessly extend digital environments in a 3D World. We currently have opportunities for Set Extension Artists to join our Vancouver Studio.

To apply for this position, you must upload a resume and a reel with a shot breakdown, featuring samples of digital matte painting (Set Extensions) and samples of shots done as a generalist. Samples of traditional painting are a plus.

Responsibilities
  • An organic approach to executing dimensional, pre-lit, view-dependent artwork seamlessly integrated with fully CG environments
  • Work with environment team and Production Designers to stylistically extend the environments digitally for the projects we are creating
  • Create backgrounds, landscapes, and environments in a 3D world using digital rendering and painting programs such as Maya, Photoshop, Nuke, Houdini, Clarisse, etc as well as GI rendering and Disney’s proprietary software, etc.
  • Extrapolate art direction: i.e. design, architectural style, lighting and graphics, which adhere to the Production Designers overall vision
  • Support the technical aspects of the work created
  • Collaborate with the Art Department, Layout, Modeling, Look Development, and Lighting teams
  • Interpret concept art and color keys into stylized yet realistic final image 
  • Design environment for a shot based on extrapolation of more generalized concept art
  • Setup entire shot extension from scratch
  • Modeling as needed, especially complex terrain generation
  • Texture and shader generation as needed
  • Lighting of self-generated 3D assets as well as existing show assets using Dlight, Maya, and Hyperion
  • Creation of fully realized high resolution HDR digital matte paintings
  • Creation of fully composited set extension in Nuke utilizing 3D projections, creative compositing and post production motion blur and DOF
  • Take art direction from various sources and collaborate with multiple departments to achieve the final shot
  • Delivery of final frames to lighting department
Requirements
  • Bachelor's degree or comparable experience
  • Professional experience required, feature animation experience preferred
  • High skill level in painting, composition, perspective, and color theory
  • Understands a 2.5D workflow with multiple projection cameras with extensive knowledge of both 2D and 3D workflows and thought processes
  • Good artistic skills with willingness to learn new workflows
  • Extensive knowledge of Mac OSX and Linux and programs such as Photoshop, Maya, Nuke, and various renderers
  • Must be able to work iteratively in a fluid and fast-paced environment, take direction easily, and be willing to participate as a member of a highly collaborative team
  • Ideal candidates would possess secondary craft skills or come from a generalist background
  • Extensive knowledge of real-world lighting and materials
  • Preferable background in tradition drawing and painting
  • Extensive understanding of shot and painting composition, with preferable knowledge of cinematography
  • Solid understanding of photography and its terminologies
  • Ability to solve complex problems in an extremely creative way

Job Type Full Time 
Weekly Limit N/A
Shift Day
Attached Files
N/A