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Texture Artist - Mid

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Texture Artist - Mid

Salary: $80,000 - $98,000
• Intermediate Level

Summary

Image Engine: The Mid Texture Painter is responsible for delivering high quality assets across multiple shows in a quick and efficient manner. They will apply notes provided by the Asset Supervisors/Texture Leads.

Category Art Department  Special Effects 
Location Vancouver, BC, Canada
Time Period Unknown
Posted Date Mar 12, 2024
Start Date N/A
End Date N/A

Job Description

The Mid Texture Painter is responsible for delivering high quality assets across multiple shows in a quick and efficient manner. They will apply notes provided by the Asset Supervisors/Texture Leads. They will manage their time effectively to ensure tasks are completed within the assigned timeframe and to the specifications requested by Image Engine clients. They will identify and troubleshoot problems as needed and will ask for assistance when necessary to ensure effective use of time and resources. 

They will begin quality checking their own work and assisting Senior artists in developing new concepts and approaches to improve work quality. They will participate in all team meetings when necessary.

DUTIES & RESPONSIBILITIES
  • Address your Lead's critiques and comments while providing solutions to aesthetic issues to improve the assets; and maintaining a quality level as described by your Supervisor/Lead
  • Process requests from other departments in the pipeline
  • Manage time and resources to meet weekly targets
  • Responsible for painting characters or assets for multiple shows simultaneously 
  • Provide dailied versions for assigned tasks in an agreed upon time by your Supervisor/ Lead
  • Attend dailies, reviews, and team meetings as required
  • Keep supervisors apprised of issues arising in pre-production and shot production and offer creative solutions to those issues
  • Work closely with Lead Texture Painter, Lead Lighting TD's and supervisors to ensure that all assets work within the scope of lighting & color pipeline requirements
  • Work with a team of artists in a hands-on capacity to ensure technically and artistically proper implementation of textured assets
  • Work closely with look development artists to create necessary texture maps for application to creatures, props and environments
EDUCATION AND EXPERIENCE
  • 3+ years’ of texture painting experience with high end film
  • Demonstrated proficiency in defining and creating photo-realistic assets
  • Experience with rendering large datasets
  • Thorough understanding of traditional art skills (Form, architecture, anatomy, topology, color theory) and how to apply those skills in a digital medium
  • Excellent attention to detail when finalizing, approving or quality controlling assets
  • Ability to balance quick turnaround while achieving a high degree of aesthetic quality
SKILLS AND ABILITIES
Technical skills
  • Intermediate level experience in MEL / Python / C++
  • Proven experience in Maya, Mari, Photoshop, and UVlayout 
  • Experience with LINUX/UNIX 
Core skills
  • Ability to troubleshoot and deal with competing priorities and projects
  • Ability to adapt quickly to new technologies and applications
  • Ability to push assets to the next level
  • Excellent time management and communication skills 
Compensation: $80,000 to $98,000/year 

Job Type Contract  Full Time  Temporary 
Weekly Limit N/A
Shift Day
Attached Files
N/A