Summary
Infinity Ward’s vehicle art team is looking for a new member to join the team. We’re seeking a talented hard surface artist who has both the art and technical skills to create and maintain vehicles in a first-person shooter.
Category
Animation
Art Department
Gaming
Location
Greater Los Angeles Area
Time Period
Full Time
Posted Date
Jan 14, 2022
Start Date
N/A
End Date
N/A
Job Description
Candidate can range junior to senior artist.
Duties and Responsibilities:
- Creation of vehicles, gear and props derived from both scan data as well as concept art and reference photos
- Basic rigid skinning using internal tools to set up a vehicle in game
- Maintain and update assets to a high efficiency standard that fit within a budget
- Collaborate with the vehicle lead artist and teammates for both the art and technical side of vehicle development
- Collaborate with designers, concept artists and animators
- Receive feedback and modify work based on direction
- Provide feedback to improve the tools
- Follow schedules and meet deadlines
Qualifications:
- Experience creating photorealistic vehicles for games
- Proactive and work well in team environment and have excellent communication skills
- 3+ years of experience working within game development
- Ability to learn new tools effectively
- Experience using Photoshop, Painter, 3DSM, Maya, Blender or 3D art package of your choice (3DSM is where we primarily export and do basic rigging passes on vehicles)
Pluses:
- Ability to build collaborative relationships and resolve conflicts
- Technical knowledge of rigging principles
- Understanding of engine limitations and requirements
- Zbrush, Mudbox, Marvelous Designer and other 3D software is a benefit
- Experience using scan data
Candidates will need to submit the following with their application:
Job Type
Full Time
Weekly Limit
40
Shift
Day