Job Details

Video Game Tech Artist - Games Studio
job-img

Video Game Tech Artist - Games Studio

• Intermediate Level

Summary

We are looking for an experienced full-time Tech Artist with a strong sensibility for art and the ability to create stylized visual effects.

Category Art Department  Gaming  Special Effects 
Location Greater Los Angeles Area
Time Period Full time
Start Date N/A

Job Description

We’re a group of developers, artists, and storytellers that make games full of wonder, danger, and humor. Everyone at our studio, whether an industry vet or new voice impacts each game through collaborative feedback, mutual respect, and creative empowerment. If you want to make games leave a meaningful impact on players: we want to hear from you.
 
We’re looking for new teammates who deeply care about the work they do, the stories they tell, and the people they create with. As part of the Netflix team, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration.

We are looking for an experienced full-time Tech Artist with a strong sensibility for art and the ability to create stylized visual effects.

Responsibilities Include:
  • Design dynamic VFX systems that add atmosphere and depth to environments and gameplay
  • You will be the link between the artistic and technical teams and therefore it is vital that you are able to develop the needed systems and applications
  • Your responsibility as Tech Artist is to be creating and iterating on game assets including sprites, geometry, custom shaders, particle fx
  • Find solutions to improve and match the style of the game by building systems like water, clouds, fire, and lighting VFX
  • You will work closely with the artists, animators, designers, and engineers on the team, to develop effects, implement, and build supporting tools from the ground up in Unity
The Ideal Candidate:
  • Has shipped three or more console or PC games as an engineer or equivalent
  • Excellent communication skills
  • Ability to work effectively offsite on shared projects
  • Experience with Photoshop, Maya, Unity
  • HLSL and ShaderGraph as a plus
Bonus Experience:
  • Experience programming for modern consoles
  • Working understanding of game design
  • Strong desire to build narrative games

Job Type Full Time 
Weekly Limit 40
Shift Day
Attached Files
N/A